Shield mechanic sucks, I consistently lose to wave 6 because my acid tower (never multiple of them by then) just cannot hit all of the shielded enemies
Edit: Get HCl, otherwise you be dead, I got to Infinite 6 with it.
It is my time again
This time a lowest provided blocks challenge with a bonus challenge of minimum drawn:I couldn't make it any farther legitimately lol
this game is hard
I counted, this is the number of blocks in each level next to the number you need to interact with, accompanied by notes if needed:
1: 2/2
2: 3/3
3: 3/4
4: 5/8
5: 0/0
6: 0/0
7: 0/1 (just use the ones digit)
8: 0/0
9: 0/1 (press X, push the tens digit next to the upper left corner, push the ones digit in the lower right corner, get in the upper left corner, spam M, push it out to cover the button and win normally)
10: 0/0
11: 0/0
12: 0/0 (unless you count letters as blocks, in that case 3/4)
13: 0/0
Suggestions for 3.0.2 while I'm here:
- Nerf Manifesting so it ramps up in stars like the perks, maybe starting a little slower (it's OP)
- Slightly decrease the amount of nuclear derp Slimer spews (it's almost undodgeable and forces Bellow plus laggy)
- Make Wyrm spawn near the edges of the screen so he doesn't instantly deal unavoidable collision damage or force Bellow to be used at the exact right time
- Put a cap on:
- the amount of max HP you can get (to prevent immortality)
- on how much multishot you can get (to prevent lagging out, really high so skilled players can still get 360 degree multishot)
- on how much wall punch you can get, or add diminishing returns (to prevent trivializing the game's shrinking window gimmick)
- on how much fire rate and speed you can get (to prevent lagging out and becoming uncontrollable)
- on how many of the same boss can be alive at once